AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Oceania Q2 2022
Discover the performance trends of the top 5 third-person games on iOS in Oceania for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top five third-person games on iOS in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a closer look at how these games performed:
PUBG MOBILE from Tencent Mobile International Limited saw a significant fluctuation in weekly revenue, peaking at approximately $303K at the end of March and then experiencing a gradual decline, hitting a low of around $100K in early May. Downloads remained relatively stable, with minor variations, averaging around 4.5K per week. The game maintained a solid base of active users, starting at 82.9K in late March and ending at 77.7K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a high point in weekly revenue at the end of March with about $404K, but this number tapered off to approximately $68K by the end of June. The download numbers showed a slight decrease over the quarter, starting at 3.7K and ending at 2.4K. Active users also saw a dip, from 60.4K in late March to 54.4K by the end of June.
Guns of Glory: Lost Island by FunPlus International AG showed a mixed trend in weekly revenue, peaking at about $59K in mid-May and ending the quarter at around $54K. Downloads were low and declined further, starting at 165 and dropping to 54 by the end of June. Active users also decreased steadily from 1.8K in late March to just over 1K by the end of June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had a relatively stable revenue performance, peaking at around $43.6K in mid-April and maintaining around $28.9K by the end of June. Downloads saw a significant drop, starting at 3.5K in late March and dropping to 524 by the end of June. Active users followed a similar trend, decreasing from 4.4K in late March to around 3K by the end of June.
Star Wars™: Galaxy of Heroes by Electronic Arts observed consistent weekly revenue, with a peak of about $51.4K at the beginning of May and ending at around $29.8K by the end of June. Downloads saw an upward trend from April to June, starting at 1K and peaking at 1.7K in early June. Active users demonstrated minor fluctuations, beginning at 28.7K in late March and concluding at 24.2K by the end of June.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.